[Beowulf] Re: vectors vs. loops

Vincent Diepeveen diep at xs4all.nl
Thu May 5 05:33:04 PDT 2005

The point they seem to ignore is that a single chip can be cheap.

A beowulf network with 1024 nodes always will cost millions.

So creating faster chips is most important to keep prices cheap.
Complaining about memory-bandwidth is just a side effect and not 
a convincing reason to not produce faster chips.

Or do you disagree with that?


At 06:14 AM 5/5/2005 -0400, Andrew Piskorski wrote:
>On Wed, May 04, 2005 at 04:14:42PM +0200, Vincent Diepeveen wrote:
>> Those bottlenecks are derived because they use 1000s of chickens.
>Vincent, however expert you might be in your own field, you clearly
>have no real idea what you're talking about in this one, and I suspect
>all you've accomplished in this thread is convincing 90+% of the list
>readers to simply ignore your posts as a waste of their time.
>I recommend reading more and talking less.  Especially when folks like
>RGB and Greg Lindahl have already pointed this out to you in Not So
>Subtle terms.
>Andrew Piskorski <atp at piskorski.com>
>Beowulf mailing list, Beowulf at beowulf.org
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