[Beowulf] Comparing PS4 with Xbox 720 next
diep at xs4all.nl
Wed May 8 08:51:20 PDT 2013
On May 8, 2013, at 3:53 PM, Geoff Jacobs wrote:
> On 05/08/2013 05:08 AM, Vincent Diepeveen wrote:
>> I'd prefer 1 module of 4Ghz. At the CPU there runs a lot of stuff for
>> a game. Important is the script/scenario.
>> That's all scripts usually or interpreters that figure out what to do
>> next and it's usually completely sequential code.
> The fact that this is often written in a scripting language, such as
> Lua, leads me to believe it's not a performance bottleneck.
Actually it does matter for a few percent and now i assume that they
sorting the triangles already - as some games used to not sort those
assuming a fast CPU core :)
Realize clearly that if you produce title X, that you have to compete
against other games. How fun is your game?
There is no objective performance metric like: "oh my game runs
faster than yours,
so the game engine you guys are using sucks ass or something else is
Such testing is simply not there.
> Geoffrey D. Jacobs
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