[Beowulf] coprocessor to do "physics calculations"
rcd2951 at satx.rr.com
Thu May 4 20:16:39 PDT 2006
Maybe these links have the answers to your questions:
John Pearson, GG-13, DAF
RF Sensors & Communications Systems Analysis Element
453 Electronic Warfare Squadron (USAF)
From: beowulf-bounces at beowulf.org [mailto:beowulf-bounces at beowulf.org]On
Behalf Of Bill Broadley
Sent: Thursday, May 04, 2006 8:25 PM
To: Jim Lux
Cc: beowulf at beowulf.org
Subject: Re: [Beowulf] coprocessor to do "physics calculations"
On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote:
> Ran across an interesting device:
> It's some sort of coprocessor (marketed to the gaming community) that
> like its designed to efficiently numerically integrate equations of
> motion. Clever idea. Not much substantive info in the whitepaper.
Anyone know if it can handle double precision floating point?
Computational Science and Engineering
Beowulf mailing list, Beowulf at beowulf.org
To change your subscription (digest mode or unsubscribe) visit
More information about the Beowulf