[Beowulf] coprocessor to do "physics calculations"

John Pearson rcd2951 at satx.rr.com
Thu May 4 20:16:39 PDT 2006

Maybe these links have the answers to your questions:


John Pearson, GG-13, DAF
RF Sensors & Communications Systems Analysis Element
453 Electronic Warfare Squadron (USAF)

-----Original Message-----
From: beowulf-bounces at beowulf.org [mailto:beowulf-bounces at beowulf.org]On
Behalf Of Bill Broadley
Sent: Thursday, May 04, 2006 8:25 PM
To: Jim Lux
Cc: beowulf at beowulf.org
Subject: Re: [Beowulf] coprocessor to do "physics calculations"

On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote:
> Ran across an interesting device:
> http://physx.ageia.com/
> It's some sort of coprocessor (marketed to the gaming community) that
> like its designed to efficiently numerically integrate equations of
> motion.  Clever idea.  Not much substantive info in the whitepaper.
> http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf

Anyone know if it can handle double precision floating point?

Bill Broadley
Computational Science and Engineering
UC Davis
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