[Beowulf] Off-the-wall: WRF Model and PS3's (or Cell)
gerry.creager at tamu.edu
Sat May 17 13:25:23 PDT 2008
Good point. Thanks!
John Leidel wrote:
> You might also want to talk to the folks at LANL to see if they've done
> any initial ports of WRF to RoadRunner.
> On Sat, 2008-05-17 at 09:06 -0500, Gerry Creager wrote:
>> Bernard Li wrote:
>>> Hi Gerry:
>>> On Fri, May 16, 2008 at 12:37 PM, Gerry Creager <gerry.creager at tamu.edu> wrote:
>>>> Apparently the folks at TeraSoft can bulk that up a little bit. To, like,
>>>> 2GB, or so I'm told.
>>> Curious where you get that information from. Their website listing
>>> PS3 for sale says 256MB (192MB available to user):
>>> I suppose it is possible to add more RAM if you really want to, but I
>>> have a feeling it would probably void the official warranty from Sony
>>> Anyways, I think as a first step, you should get a copy of the Cell
>>> SDK and see if your code re-compiles without a hitch.
>> I've been talking to them a little bit about this. And... Regardless of
>> what they do, they have a deal with Sony. Their mods are "approved" and
>> don't void the warranty. It's even possible to boot back into game mode.
>> Hmmm. <evil grin> Imagine 64 nodes of Guitar Hero... </grin>
>> I'll keep looking. I'll likely get the SDK. I know Some folks at NCAR
>> who have been looking at this, and based on the customer list at
>> TeraSoft, I suspect there's been some work, but that no one is talking
>> about the results (yet). I may hear something at the WRF users Meeting
>> this summer.
>> Thanks, Gerry
Gerry Creager -- gerry.creager at tamu.edu
Texas Mesonet -- AATLT, Texas A&M University
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