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[Beowulf] Re: Cheap SDR IB

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Robert G. Brown rgb at phy.duke.edu
Thu Jan 31 09:42:14 PST 2008


On Thu, 31 Jan 2008, Douglas Eadline wrote:

>
> Look if you want to do on-line gaming right
> you need to bypass the physical input devices
> and jack directly into the brain. That is
> unless I'm already sitting in a chair (or pod)
> and jacked into this reality. Now were did I
> put my cool sunglasses :-)

Yeah, I keep waiting for the transducers, but they never quite appear.
Still using fingers to type, still using eyes to see.  I do so want a
mobile neural interface backed by a small mountain of processors and a
petabyte or so of RAID.  Transparent overlay of normal vision, noise
suppression capabilities of the ears, a few hundred movies, six month's
worth of music, all the e-books in the existence (all with a "dream
mode" where content is delivered at very low levels when I'm sleeping)
AND the the reverse ability to record dreams and create things in my
sleep.

Literally.

rgb

>
> --
> Doug
>
>> On Thu, 31 Jan 2008, Eugen Leitl wrote:
>>
>>> On Wed, Jan 30, 2008 at 01:05:13PM -0800, David Mathog wrote:
>>>
>>>> IB would be massive overkill for gaming, 100 (or even 10) baseT should
>>>> work just fine unless the network is hideously congested, in which case
>>>> the game is probably going to become unplayable due to dropped UDP
>>>> packets.
>>>
>>> Modern games are moving towards realtime large-scale physical
>>> simulations,
>>> and there's a natural mapping of the terrain to a 2d grid (torus) or 3d
>>> grid of nodes. (Unfortunately, e.g. Second Life seems to be written
>>> in .Net (Mono) and partitioned by virtual servers, so no MPI there).
>>
>> Yeah, and Second Life is pig-dog-slow over DSL, as well.  I don't think
>> it puts much of a virtual world on your PC and relies on actually
>> rendering information sent from the servers.  Not enough bandwidth or
>> server time in the world yet to make that work particularly well except
>> to e.g. University workstations with minimum 45 Mbps bottlenecks in
>> between...
>>
>>     rgb
>>
>>>
>>>
>>
>> --
>> Robert G. Brown                            Phone(cell): 1-919-280-8443
>> Duke University Physics Dept, Box 90305
>> Durham, N.C. 27708-0305
>> Web: http://www.phy.duke.edu/~rgb
>> Book of Lilith Website: http://www.phy.duke.edu/~rgb/Lilith/Lilith.php
>> Lulu Bookstore: http://stores.lulu.com/store.php?fAcctID=877977
>> _______________________________________________
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>
>
> --
> Doug
>

-- 
Robert G. Brown                            Phone(cell): 1-919-280-8443
Duke University Physics Dept, Box 90305
Durham, N.C. 27708-0305
Web: http://www.phy.duke.edu/~rgb
Book of Lilith Website: http://www.phy.duke.edu/~rgb/Lilith/Lilith.php
Lulu Bookstore: http://stores.lulu.com/store.php?fAcctID=877977



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