[Beowulf] Re: Cheap SDR IB
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Eugen Leitl eugen at leitl.orgWed Jan 30 23:31:08 PST 2008
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On Wed, Jan 30, 2008 at 01:05:13PM -0800, David Mathog wrote: > IB would be massive overkill for gaming, 100 (or even 10) baseT should > work just fine unless the network is hideously congested, in which case > the game is probably going to become unplayable due to dropped UDP packets. Modern games are moving towards realtime large-scale physical simulations, and there's a natural mapping of the terrain to a 2d grid (torus) or 3d grid of nodes. (Unfortunately, e.g. Second Life seems to be written in .Net (Mono) and partitioned by virtual servers, so no MPI there). -- Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org ______________________________________________________________ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE
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