[Beowulf] clusters in gaming
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Joel Jaeggli joelja at bogus.comWed Jan 31 09:17:42 PST 2007
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Eugen Leitl wrote: > What I didn't like is that most of the game is purportedly > based on a byte-compiled language, with some long-term plans > to switch to .Net (Mono, actually), which should result in > much improved performance. Current performance is > rather ridiculous, even high-priority simulations like > private islands only tolerate few 10 avatars before severe > performance degradation, and even crashes. you're talking about an environment where whole regions are routinely crashed by self replicating objects. The thing is a huge kludge.
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