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[Beowulf] commercial clusters

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Douglas Eadline deadline at clustermonkey.net
Wed Oct 4 08:15:21 PDT 2006


Vincent,

I fear I have fallen into a "vincent-hole" in which there exists
a point at which a discussion-horizon is crossed
and my ability to understand what you are talking
about ceases to exist. For me, after crossing this threshold
the point of the discussion is lost and I enter a state
of maximum entropy.


 --
 Doug



> Some manufacturers exported to 106 countries certain types of machines.
> This all happened from end 70s to start 90s.
>
> Software has total ended all that. What happens now is that some machine
> sometimes sells in 1 country a 100k units, but that's all lowend dedicated
> units.
>
> It is no compare. Realize the huge boom of software games when PC's
> arrived.
>
> Right now the big games (other than chess) sell 3-5 million copies a year
> (50-100 euro a product),
> and compared to that chess is very tiny. Chessmaster still claims 4
> million
> unit sales, but that's over
> a number of years, not within 1 year.
>
> So in that sense releasing a chessproduct is commercially not so
> interesting.
> Creating some new game, making a lot of bla bla around it and hope to get
> one of the games that sell 3-5 million copies a year, is far more
> interesting.
>
> If you compare that with hardware, then those manufacturers still rip off
> people. That new quad
> core2 chip is going to release at 999 euro next month and of course is
> very
> fast.
>
> But just look to the huge price of it as compared to software games.
>
> Vincent
>
>
> ----- Original Message -----
> From: "Douglas Eadline" <deadline at eadline.org>
> To: "Vincent Diepeveen" <diep at xs4all.nl>
> Cc: "Geoff Jacobs" <gdjacobs at gmail.com>; "Angel Dimitrov"
> <stormlaboratory at yahoo.com>; <beowulf at beowulf.org>; "Jim Lux"
> <james.p.lux at jpl.nasa.gov>; "Robert G. Brown" <rgb at phy.duke.edu>
> Sent: Tuesday, October 03, 2006 9:44 PM
> Subject: Re: [Beowulf] commercial clusters
>
>
>> >
>>>> Vincent Diepeveen wrote:
>> -- snip --
>>>
>>> Well the hard facts is that hundreds of thousands of $3000-$20k
>>> chesscomputers (dedicated with a 10Mhz chip) have been sold until the
>>> pc
>>> was
>>> faster than the dedicated chesscomputers. A vaste multiple indeed of
>>> that
>>> of
>>> $50-$1000 computers has been sold at the time.
>>
>> Are you saying:  At least 100,000 chess computers were sold for an
>> average of $6000 (US) for a total of $600,000,000 before the PC was
>> introduced. Almost a billion dollar chess computer market segment.
>> You are right, that is a hard fact to believe.
>>
>> --
>> Doug
>>
>>
>>
>>
>>
>
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>


-- 
Doug



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