[Beowulf] AMD64 results...
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Josip Loncaric josip at lanl.govThu Dec 16 08:17:06 PST 2004
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Robert G. Brown wrote: > [...] One can see how having 64 bits would really > speed up 64 bit division compared to doing it in software across > multiple 32 bit registers... Correct me if I'm wrong, but doesn't the floating point unit normally use an internal iterative process to perform the division? This would not involve 32-bit registers... I'm not so sure about *integer* 64-bit division. Integer division may involve multiple 32-bit integer registers. Good ole' Cray-1 used an iterative process for floating point division which worked like this: given a floating point number x, use the first 8 bits of the mantissa to index into a lookup table containing initial guesses, then do a few steps of Newton-Raphson iteration involving only multiply-add operations to get the fully converged reciprocal mantissa, fix the exponent, thus obtaining 1/x, then multiply y*(1/x) to get y/x. As I recall, the famous Pentium FDIV bug involved some corner cases in a similar iterative process, all of which is internal to the floating point unit. Moreover, in addition to following the 32/64-bit IEEE 754 standard for floating point arithmetic, some implementations (e.g. Pentium, Opteron) support x87 legacy internal 80-bit representations of floating point numbers, which can really help when accumulating long sums and computing square roots, etc. Prof. Kahane has numerous arguments in favor of this internal 80-bit representation... Sincerely, Josip
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