Beowulf Questions
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Rupert Davey rupertdavey at hotmail.comFri Jan 3 15:49:54 PST 2003
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Hi Randall and all I have used PVMPOV for ray-tracing. It is the POV-Ray application with a PVM patch applied to it. It works very well and the XPVM interface allows all the processes and communications to be seen. It takes .pov text files and converts them into .tga graphics files. My small cluster of four 750MHz Athlons, does skyvase.pov in about 30 seconds. PVMPOV is easy-ish to setup and configure and once its all done you have a nice face rendering system. This uses PVM3.4.3, POV-Ray v3.1 and the PVMPOV3-1g-1. Other things like BEOLIN are Beowulf specific and don't require PVM to be on each node. This addresses issues of external node access and pipes ALL the processes via the frontend. www.povray.org -> pov-ray http://www.epm.ornl.gov/pvm/pvm_home.html ->pvm http://pvmpov.sourceforge.net/ -. PVMPOV Please feel free to correct me if any of that is wrong, I kinda a newbie myself. Doing a final year degree project on this stuff. :) Rupert Davey -----Original Message----- From: beowulf-admin at beowulf.org [mailto:beowulf-admin at beowulf.org] On Behalf Of Randall Jouett Sent: 03 January 2003 08:47 To: beowulf at beowulf.org Subject: Beowulf Questions Howdy, Newbie alert, although I have ready the FAQ, visited a couple of the project sites listed on beowulf.org, and even read a HOWTO or 3 :^). Being a software engineer, I'll just say that I'm way too familiar with RTFM and google searches :^). Basically, I'm looking for the following info: * Is there a beowulf setup out that that is used to gernerate ray-traced graphics? If so, does anyone have a links to sites that in-depth info? * Is there a beowulf setup out there setup specifically for random-number generation, with its main focus on generating "truly random" numbers, if you can say that synchronus, clock-based computers are capable of generating truly random numbers :^). If so, has a cluser of this type been used in encryption and decryption purposes. * Is there a beowulf chess engine out there? If so, has it ever played in the computer chess championship, and how did it perform? * Is anyone working on beowulf clustering based on trusted-host computing? That is, instead of having a local cluster of numerous computers in various racks, a person could say something like, "I trust this host and that host, and if any of them want to use my excess CPU time over the Internet, then they are welcome to use my broadband-connected machine for their purposes. In other words, this would be a setup much like the SETI screen blanker, yet the screen blanker would be removed and out of the loop. Anyone doing this? If not, I'm interested in giving this a shot. (Send e-mail or post here, and I'll give a verbose explanation of the way I see something like this working.) * Is anyone using real-time versions of Unix(TM) in their beowulf setup? If so, did they/you notice a significant increase in processing speed? Personally,and off the top of my head, I'd think the main bottleneck is the MPI and network communications. [This next one will be a bit "out there," but what the hell -- no guts no glory! :^) ] * Is anybody working on a model that encompasses nano-technology? That is, is there anyone out there working on algorithms that would allow nano-bots to communicate and process information in a beowulf-like manner? Anywho, TIA, and feel free to answer any of the questions, even if you can't answer them all. The way I see things, a bit of knowledge gained is better than no knowledge at all.... Best Regards, Randall -- Randall Jouett Amateur Radio: AB5NI I eat spaghetti code out of a bit bucket while sitting at a hash table! _______________________________________________ Beowulf mailing list, Beowulf at beowulf.org To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf
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