[Beowulf] Parallel Development Tools
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James Cownie jcownie at cantab.netWed Oct 17 11:56:09 PDT 2007
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On 17 Oct 2007, at 16:20, Robert G. Brown wrote: > On Tue, 16 Oct 2007, Gerry Creager wrote: > >> Quote... >> "Three things in life a man must do, >> Before his days are done. >> Write two lines of APL... >> And make the sucker run." >> >> OK, so it's not PL-I but APL was another interesting beast. A >> friend had written an entire StarTrek game, including a 3d >> universe, in APL and we wasted cycles waiting for long jobs on the >> Amdahl 470v6 to complete that way... > > Great little poem. I didn't write tic-tac-toe -- zero sum games that > always can be drawn being a bit on the boring side -- but I did write > MasterMind (the code-breaking game) on an IBM 5100 in APL. > ... > It took more than two lines of APL, though... > IIRC if you compress your APL (using tricks like ", 0 \rho" to concatenate two lines into one), you end up with every line starting with a goto arrow because you can't branch out of the middle of a line (or into the middle, come to that). Back, slightly on topic, it's worth remembering that APL is a supremely data-parallel language -- -- Jim -- James Cownie <jcownie at cantab.net>
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