[Beowulf] Network considerations for new generation cheap beowulfcluster
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Mark Hahn hahn at mcmaster.caMon May 21 21:38:13 PDT 2007
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>>> It is not just HPC applications that are demanding low latency networks. >> >> what applications are you thinking of? the only I can think of would be >> lock/metadata traffic for very large parallel clustered DB/filesystem, >> and even there the argument is weak. >> > I'm thinking of applications like on-line video games (first-person shooters, > real-time strategy, massively multi-player role-playing, etc. benefit from > lower latencies) and automatic electronic stock trading to name a few. humans are deadly slow, and tend to be separated by geograpic latency. the first hop on my cable connection is is 7 ms (perhaps not excellent), and all latency aspects of human perception are in that range. I have a hard time seeing how games would notice the difference between 60 and 30 us (readily achievable by Gb), let alone even detect 1-4 us latency of current HPC interconnect... unless you're suggesting that games use collectives akin to MPI broadcast/reduce/etc? I'm guessing that online auto-trading has "think time" that dominates 1-100 us network latency. again, geography and network topology would probably make more difference than shaving 30 us down to 10... regards, mark hahn.
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