[Beowulf] Help with inconsistent network performance
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Mark Hahn hahn at mcmaster.caTue Dec 18 21:55:51 PST 2007
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> I guess I figured that the data is relatively small compared to the > bandwidth, I agree, in principle. and relatively small compared to the amount of ram in the switch as well. > whereas the latency for ethernet is relatively high. I also not _that_ high, though. with a little tuning (coalesce parameters), I think 30-40 us half-rtt is pretty common, even over a normal tcp stack. yes, that's 2+ 1.5k packets, but it not _that_ much compared to 1M images. >> To make sure there was not an issue with the MPI broadcast, I did one test >>> run with 5 nodes only sending back 4 bytes of data each. The result was >> a >>> RTT of less than 0.3 ms. >> >> isn't that kind of high? a single ping-pong latency should be ~50 us - >> maybe I'm underestimating the latency of the broadcast itself. > > > This is quite a bit more than a single ping-pong. The viewer sends to the > master node (rank 0), and then the master node broadcasts to all other > nodes, and then all nodes send back to the viewer node. I don't know if > this is still seems high? the first message should take <50 us. the broadcast to 5 nodes should take 2-3 more 50 us times. so at about 200 us, all the slaves will start the DOS attack on the viewer node's nic... > But the bcast is always just sending 4 bytes (a single integer), and as no, afaik no mpi implementations actually utilize the eth-level bcast, but rather implement bcast as a tree of (uni) sends.
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