[Beowulf] coprocessor to do "physics calculations"
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Todd Todd at acpdata.comFri May 5 06:04:28 PDT 2006
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On that note. - I wonder what the throughput would measure if one where able to cluster a bunch of Xboxes running linux. -----Original Message----- From: beowulf-bounces at beowulf.org [mailto:beowulf-bounces at beowulf.org] On Behalf Of Bill Broadley Sent: Thursday, May 04, 2006 9:25 PM To: Jim Lux Cc: beowulf at beowulf.org Subject: Re: [Beowulf] coprocessor to do "physics calculations" On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote: > Ran across an interesting device: > http://physx.ageia.com/ > > It's some sort of coprocessor (marketed to the gaming community) that > looks like its designed to efficiently numerically integrate equations > of motion. Clever idea. Not much substantive info in the whitepaper. > http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf Anyone know if it can handle double precision floating point? -- Bill Broadley Computational Science and Engineering UC Davis _______________________________________________ Beowulf mailing list, Beowulf at beowulf.org To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.5.4/332 - Release Date: 5/4/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.392 / Virus Database: 268.5.4/332 - Release Date: 5/4/2006
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