[Beowulf] coprocessor to do "physics calculations"
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Bill Broadley bill at cse.ucdavis.eduThu May 4 18:24:39 PDT 2006
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On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote: > Ran across an interesting device: > http://physx.ageia.com/ > > It's some sort of coprocessor (marketed to the gaming community) that looks > like its designed to efficiently numerically integrate equations of > motion. Clever idea. Not much substantive info in the whitepaper. > http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf Anyone know if it can handle double precision floating point? -- Bill Broadley Computational Science and Engineering UC Davis
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