[Beowulf] coprocessor to do "physics calculations"
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Eugen Leitl eugen at leitl.orgThu May 4 14:31:24 PDT 2006
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On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote: > Ran across an interesting device: > http://physx.ageia.com/ > > It's some sort of coprocessor (marketed to the gaming community) that looks > like its designed to efficiently numerically integrate equations of > motion. Clever idea. Not much substantive info in the whitepaper. > http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf Of course, next-generation vertex shaders target the same ecological niche. But affordable gaming hardware accelerating physical simulations is distinctly Good News. Unrelatedly, OpenCroquet allows remote synchronization of distributed simulation instances. It's based on Squeak (SmallTalk), but can in theory allocate masters (which might be accelerated, or have hardware entropy) replicating world state to slaves. (Of course, if the world state is rich, the replication incurs high costs, especially if over WAN). -- Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org ______________________________________________________________ ICBM: 48.07100, 11.36820 http://www.ativel.com 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 191 bytes Desc: Digital signature Url : http://www.scyld.com/pipermail/beowulf/attachments/20060504/56218959/attachment.bin
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