Xbox clusters?
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Robert G. Brown rgb at phy.duke.eduWed Nov 28 13:47:36 PST 2001
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On Wed, 28 Nov 2001, Gary Jackson wrote: > On Wed, 28 Nov 2001, Velocet wrote: > > >Why bother when for about $300 USD you can put together a > >cluster node with a 1.333GHz athlon with 256Mb of DDR ram? > > Because you don't have to "pay" for assembly, or debugging the > equipment, or anything like that. You even get a 90 day warranty. > With a self assembled beige box, it may take you 90 days to figure out > which part is broken. Surely you jest. The systems I buy come with a lifetime labor warranty and typically have a year parts warranty. The vendor will assemble them for me basically for free when I buy in bulk or maybe for $50 each if I'm buying only one or two. I generally buy the parts and build them myself in the latter case to save the money. With my trusty electric screwdriver, I can build a system out of component parts in about 30 minutes, and so can pretty nearly anyone on this list. Motherboard screws onto the case. Drives screw onto rails or into popout cages. CPU snaps in, memory snaps in, cards snap in. The hardest single thing is the cabling -- gotta connect all these itty-bitty lines from the case to the motherboard in the right places. Power is simple. Drive cables are simple. Building a lego castle with my sons is MUCH harder. So is assembling a bicycle. Maintenance is usually pretty simple. The parts most likely to fail are the drives (obvious), power supply, and the CPU/motherboard (also obvious). When buying just one system, it does help to have a local service department to play the swap game. If you are buying fifty, though, spending a few dollars more on a set of swap-em parts (or just borrowing them from a known-good system) to determine what is wrong is no big deal and almost never takes more than an hour or two of time. Then, all the parts are >>cheap and readily available<< and one can often fix the system entirely in times ranging from one hour to an afternoon. I'm also reasonably confident that I'll be able to fix the system (for ever decreasing prices) through at least the first 3-5 years of ownership before it becomes no longer worth it. Now how, exactly, are you going to get an Xbox fixed after its 90 days runs out? Is it a bad CPU, dust on the CD drive, a crashed hard disk, a bad power supply, a bad memory chip? No real OS, no diagnostics. Nobody this side of the factory with spare parts for at least part of what could be wrong. You'll end up either playing the swap game (if you are lucky) with whatever parts inside are indeed commodity with even less to go on than you might have with a real computer OR mailing it in for depot repair OR throwing it away. One round of depot repair will likely cost half as much as the system itself -- $50/hour for labor plus parts plus shipping both ways. Throwing it away costs the whole system. Fixing it yourself? Well, which one would YOU rather fix -- a system you built yourself designed to be expandable and easy to fix or a box deliberately engineered to be "closed" to customers and ultimately disposable so they can sell you more? Just my opinion, of course...;-) rgb -- Robert G. Brown http://www.phy.duke.edu/~rgb/ Duke University Dept. of Physics, Box 90305 Durham, N.C. 27708-0305 Phone: 1-919-660-2567 Fax: 919-660-2525 email:rgb at phy.duke.edu
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